![]() Almost all Mudeth was used except 05 Esc (Arcade) and 19 Spinning Intensifies (Boss Beaten + -). Almost nothing was reused (only a few jingles). All the Danny stuff sounds Danny, the Antibirth/Afterbirth stuff all sounds Mudeth, and a few remaining (mostly end game) things sound Ridiculon. Things were thematically grouped in a way I'm very happy with. The fact that Mudeth redid tracks that DannyB had done, and the mods precedance rules prevent their direct use, gave a wealth of options to use Antibirth tracks where neither Mudeth or DannyB tracks exists for example for the alternate floors to Antibirth floors, which in a perfect world, would have been Mudeth anyway. Any unused so far Mudeth tracks were used to replace a thematically matched ridiculon track. Any unused in Rebirth DannyB track were used to replace a thematically matched ridiculon track (just one really).Ĥ. If Mudeth had an antibirth track, it was used.ģ. ![]() If DannyB had a flash Isaac track, it was used.Ģ. The following is the order of precedence that was used in this mod:ġ. This edition is the edition I would have made for myself - combining the classic DannyB tracks with classic Mudeth tracks, carefully curated.Ĭore tracks were thoroughly harvested from an extract of the old Isaac Flash, the Antibirth mod, and in 2 cases for clean versions, a copy of the Antibirth OST. ![]() My Classic Music mod hit a dilemna with Repentance, with many people desiring different outcomes. That makes it feel doubly like a weird alternate universe expansion, as it's missing items I'm used to having around.Īntibirth is made by Public Entertainment Networked Interactive Software, who did this all without the official mod tools due to arrive with Aft- heyyy wait a minute! PENIS.Classic DannyB Isaac Music with Classic Antibirth You only need Isaac: Rebirth to play, as it currently doesn't use the Afterbirth expansion. I'm jolly keen to play and see and learn more. I'd say Antibirth is more difficult than Official Isaac, though I couldn't say to what extent given that a lot of mastering Isaac is simply understanding how things work. My favourite so far is 120 Volt, which turns tears into electroballs arcing shocks between enemies (hey, you've got to have an overpowered item or two). The items are mostly mysterious to me, which is great, but I do like what I've understood. New enemies and bosses have familiar Isaac abilities and characteristics put together in new and interesting ways. I've had a look at Antibirth myself and am mighty impressed. turns soul hearts into attack orbs or something? So many mysteries! Antibirth also tweaks a few things to work more like pre-Rebirth Isaac. I've only seen one of them, Bethany, who. So! Antibirth brings over 90 new items, over 18 new trinkets, over 80 new enemies, 16 new bosses, a new soundtrack, new room layouts, a new secret chapter, new odds and ends all over the place, and two new unlockable characters. Also, this trailer is all sorts of creepy: ![]() it's really big, and really well-made too. Antibirth is mahoosive, adding new characters, new enemies, new bosses, new items, new music, new. Yes, the second official expansion launches in a fortnight but before then absolutely do check out the free Antibirth mod. Bloated blood-burping bumbleflies, electrotears, and so many more secrets are now buzzing around the basement in The Binding of Isaac: Rebirth, thanks to the release of a huge and hugely impressive community-made expansion.
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