![]() ![]() ![]() Looking back now, Watson acknowledges that The Banner Saga's performance on Kickstarter was serendipitous. So when we launched Banner Saga, from day one we had this huge engaged audience." "We did a multiplayer demo, Factions, and we maintained our community throughout that time. "A lot of things worked in our favour, starting with that attention through Kickstarter, which continued through launch," Watson says. The Banner Saga, Stoic's debut, was supposed to be "a one year game on our own savings," but a breakout Kickstarter campaign forced them to raise their ambitions Stoic asked the crowd for $100,000, and was duly handed $720,000. "We really neglected our community during the development of Banner Saga 2, because we were focusing on our work. As Stoic, success need only mean the ability to make the next game. At Bioware, success could mean selling millions of units. The advice he offers is much the same as that with which he and his co-founder Arnie Jorgensen reassured themselves when they decided to leave Bioware to start their own studio. Education, funding, publishing, retail every part of the chain seems a degree - and very often several degrees - more complicated.Īs one Nasscom's key international speakers, Stoic founder John Watson has been asked about success by a steady flow of eager Indian developers. Developers in India face virtually all of the same challenges as their peers in the US and Europe, but with a sackful more that directly arise from being part of an emerging games industry. Attending a show like Nasscom GDC lends a distinct perspective on success.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |